This deck is Chaos Turbo but the "Turbo" is to instead activate Self-Destruct Button. To the aim that is this, you basically just play a regular Chaos deck, only with a bunch of stall cards to achieve that aim. The point, naturally, is that the opponent shouldn't know what you are doing until it's too late; this is why the deck is specifically geared to look like a ordinary Chaos deck, it's to essentially make them think otherwise on this plan and play normally. We only need two cards to get the deck aim; Wall to reduce our life points enough to activate Self-Destruct.
In order to deal with the inevitable potential negation, multiple measures are made. Trunade at three lets us just force out any potential interactions without even needing to negate anything, and if they don't waste resources on it, great! That just makes the job much easier. Fake Trap is also a very weird but very effective option, allowing us to midigate big backrow destruction and buy time, as does the presence of triple Solemn. Other than that, the deck more or less functions in a conventional fashion. You could honestly win games without even needing the stall stipulation.
Side-deck is also quite important; you can side out the stall antics to go into a regular Chaos deck...in which case it functions as a smokescreen to a opponent who's probably focused on siding out backrow counters like Royal Degree or more Dust Tornados. Of course the deck is also perfectly fine throwing in some potential Burn if that's needed as well, using the meta of 3x Wave-Motion and Koala to confuse things further. I did once use this to draw games like what, 7 times in a row? I guess you can do that as well lol
Point is, just goof off with the deck. Smartly, mind you, but always try to mix what the deck is doing here and there, it's more useful than you think.