Allowing Cyber & Morphing Jar to 3 at the same time is a mistake. Very fun, but a mistake.
Plays like the Empty Jar of old; Draw your whole deck, flip the Jars as much as possible, and strategically time your Card Destruction/Book of Eclipses to force your opponent's deck out. Fairly consistent going first, and you love to see your opponent's Maxx "C". Deck's biggest weaknesses are Droll, Apollusa, & mass banishing like Ariseheart.
Side Deck includes a bunch of cards you might consider playing. It's a game of prepping for as many of the deck's weaknesses without becoming insanely inconsistent.