Welcome! It looks like we have another "F.A Winner". This time, it's "Arcana Force". If you would like to check previous version, you can click here! Otherwise, let the race begin!
Gameplan
- For starters, I strongly advise you to check these Synchro Summon lists. These will help you to pull out Dragster to win with "F.A. Winners":
1) If you open up with Monk >>> Panda, this is how you can play with...
- Assuming that you have always spells to draw, this is how: Monk + Tuner = Librarian >>> Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings Formula >>> Formula + Non-Tuner = Integrator >>> Martial + Integrator = Stardust >>> Stardust (Tuner due to Martial) + Non-Tuner = Ancient >>> Ancient pulls Level 1 Tuner >>> Ancient + Tuner = Accel >>> Accel pulls Formula >>> Formula + Non-Tuner = Shamisen >>> Shamisen + Non-Tuner = Cthugua >>> Bring Shamisen back onto the battlefield and shuffle Formula >>> Cthugua + Shamisen = Dragster >>> Accel + Tuner = Ravenous
- Assuming that there is a chance you might brick, this is how: Monk + (Tuner + Non-Tuner = Formula) = Stardust >>> Stardust + Tuner = Ancient >>> Ancient pulls Panda/Monk to continue the chain with Librarian and other Synchro monsters.
2) If you start only with Panda, this is how you can play with:
- Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings Formula >>> Formula + Non-Tuner = Integrator >>> Martial + Integrator = Stardust >>> Stardust (Tuner due to Martial) + Non-Tuner = Ancient >>> Ancient pulls Panda/Monk to continue the chain with Librarian and other Synchro monsters.
- Then, be careful not to do what I'm going to explain in bullets:
- Although an effect Pendulum monster, Risebell is also a Normal Monster. So, don't banish 3 spells to Special Summon Risebell with Panda by accident because you want Risebell to be placed on Pendulum Scale to level up Dragster.
- You might send two F.A. field spells to GY with Ancient and/or Ravenous. If you do that, don't banish them with Panda by mistake. Because, if you want to win with "F.A. Winners", all three field spells have to be banished by "F.A. Winners" only.
- Always have a field spell active, no matter what. If you don't do that, you can't Special Summon Balerdroch every single time.
- When you are about to summon "Arcana Force", make sure "Light Barrier" is active. If you forget to have "Light Barrier" active, you will rely on RNG to set its outcome to heads to always skip your opponent's turn.
- Dragster can level up out of control in a way that you might actually kill your opponent by accident. Thus, what is the point of winning with "F.A Winners"? So, when you see its level raised to 12, don't raise it even further.
- If you want to make sure your opponent sees the moment of victory with "F.A. Winners", consider adding "Trading Places". As seen in "Side Deck", you can switch your LP with your opponent to make them feel healthy.
- Here is the math to make your opponent stay alive, provided that you have played at least 1 x Upstart Goblin:
- Dragster >>> 12 x 300 = 3600 dmg. Can deal piercing damage if Dragster attacks into Defense positioned monsters.
- Ojama Trio >>> Three 0/1000 tokens summoned as Defense positioned monsters to your opponent. Owner will take 300 damage.
- Result = (3600-1000) x 3 = 7800 dmg >>> Add 300 x 3 = 900 dmg due to Ojamas >>> 8700 dmg
- Let me explain some of key cards for better performance:
- Ancient/Ravenous: If you destroy F.A. field spells with these cards, you can tutor other F.A. which also includes "F.A. Winners". Note that Ancient can tutor any field spell as its ability, so it's wiser to tutor "Light Barrier" first and then, any F.A. card due to the ability of destroyed F.A. field spell. Also, Ravenous can discard Sabres + Balerdroch in-hand for future setup while targeting a F.A. field spell to destroy.
- Into the Void: When you have played this card, make sure you have Sabres + Balerdroch in-hand because you want both to be sent into GY for turn skip setup.
- Angel O1: When you have "Light Barrier" active, use the ability of "Angel O1" to Special Summon it and follow-up with a Tribute Summon to bring forth "Arcana Force XXI - The World", all thanks to the ability of Angel O1.
- You can also do it with "Double Summon" or "Card Advance" but I prefer Angel O1 because you can save up one monster instead of none with aforementioned spells. Feel free to check said spells in "Side Deck".
- It's time to show how to win the race with Arcana:
1) Draw your deck until you reach the situation as illustrated below:
- With "Light Barrier" active and Arcana in your hand, you can Special Summon "Angel O1" to Tribute Summon Arcana afterwards.
- Dragster has been leveled up by 5. You can do it in a variety of ways:
- Risebell is a generic level raiser.
- Place "F.A. Winners" and activate it.
- Place F.A. field spells and activate them, provided you didn't destroy any with Ancient or Ravenous.
- If Ravenous destroys a F.A. field spell when Dragster is present, you can activate the ability of destroyed F.A. field spell to raise the level of Dragster.
- If there is either Circuit or City present as field spell, level of Dragster will be increased by 2 during Battle Phase. If possible, you can also raise its level if you activate either Circuit or City.
2) After you have Tribute Summoned Arcana thanks to Angel, with Barrier active, you can choose the outcome for yourself:
- As you can see from these pictures, pick heads to always skip your opponent's turn. It's not one-timed effect.
3) Set "Ojama Trio" and jump into End Phase whenever you are ready. Also, change "Activation Confirmation" to "Switch+Hold" and set to "ON" or "Auto" in-game. You can edit to "Switch+Hold" in "Duel" section of settings page:
- For context, Balerdroch was sent into GY thanks to Ravenous. "Into the Void" has been played beforehand, so that Sabres can be delivered into GY later on.
4) You are at End Phase. That means, we can send 2 monsters to GY to skip a turn. Have a look at these pictures for reference because if you don't change the confirmation button other than "OFF", you won't be asked to do anything:
- After you have used the ability of Arcana, you can just skip anything happening within End Phase.
5) Arcana has skipped your opponent's turn entirely. No card draw or anything for them, they will sit through what we are going to do:
- After the turn skip trick with Arcana, activate "Ojama Trio" during the Draw Phase.
- When you are at Standby Phase and confirmation button set to either "ON" or "Auto", there will be two confirmations:
- Doomking Balerdroch: Since this card was sent to GY on previous turn, with a Field Spell (Light Barrier) active, you can Special Summon this fella.
- Light Barrier: Doesn't matter if you activate its effect or not, just skip it.
6) Now, here is the plan for infinite turn skip to win with "F.A. Winners":
- So, it's known we can Special Summon Balerdroch from GY, as long as a Field Spell (in this case: Light Barrier) is present. Note that it doesn't have to be yours only; If you go second with this deck and your opponent places one, Balerdroch will still Special Summon itself as intended.
- Now, if you combine the idea with Sabres, which requires you to put a card from your hand on top of your deck to Special Summon itself on the battlefield, you can have two monsters in total to send to GY for Arcana. Thus, you don't have to worry about deck-out.
- As you can see in this picture, to skip your opponent's turn forever, you can cycle Balerdroch + Sabres to GY via Arcana and bring them back onto the battlefield until you win with "F.A. Winners".
- To win with "F.A. Winners", there are three conditions you need to tick:
- F.A. monster (Dragster) must have its level raised by 5 >>> Check!
- F.A. monster must deal battle damage >>> Dragster deals piercing battle damage to Defense positioned monsters >>> Check!
- Delivering three F.A. field spells from hand/field/GY into Banish Zone (BZ) >>> No problem!
7) Looks like everything is working as intended. Just do what was explained in #6 three times to win the duel:
- Whenever you activate "F.A. Winners" after you have killed an Ojama token, Dragster will ask you if you want to raise its level but there is no need to.
8) Congratulations, you win the game!
- If you want to watch the deck in action, you can click here!
If you wonder how to save up some SR and UR points, I can show you:
- "Pot of Avarice" can be collected by purchasing "Re-Contact Universe" deck. 90 SR saved and you can try a new deck!
- "Arcana Force XXI - The World" + "Light Barrier" can be found within "Hand of Fate" Secret Pack to save 30 SR and 30 UR!
- "Ravenous" can be found within "Legacy Pack" to save 30 SR!
- "Into The Void" can be found within "The Infinite Void" Secret Pack to save 90 SR!
- "Doomking Balerdroch" can be found within "Abyssal Underworld" Secret Pack to save 30 UR!
- "F.A. Dawn Dragster" can be found within "Tournament Athletes" Secret Pack to save 30 UR!
- "Formula Synchron" can be found within "Stardust Ties" Secret Pack to save 90 SR!
- "T.G. Hyper Librarian" can be found within "Futuristic Creatures" Secret Pack to save 30 UR!
- "Link Bound" is given for free, if you have picked "Link Generation". Thus, 30 SR is saved!
- "Ojama Trio" can be found within "Prank Panic!" Secret Pack to save 30 SR!
- "Wonder Wand" and "Spellbook of Knowledge" can be collected by purchasing "Spellbook of Prophecy" deck. 120 SR saved and you can try a new deck!
So, in total, you can save up to 510 SR and 120 UR, if you are willing to spend some gems. Other SR and UR cards I didn't mention are essential.
That's all for this one. If you have any questions, feel free to ask. Have fun in Master Duel!