Hello welcome to my recent Ghoti deck profile. I have to say I am in love with this deck. You can push OTK's very easily, make multiple interruptions first turn, banish your opponennts field up to two times and even have inbuild handtrap mechanics. It also can play around handtraps.
If you are not familiar with this deck, you need to get into " Superancient Deepsea King Coelacanth" thorugh making "Abyss Keeper" and using it's effect. Alternatively you can specialsummon " Superancient Deepsea King Coelacanth" by the effect of "Paces, Light of Ghoti". If you believe your opponennt has a targeting monster effect negation waiting for you, you can specialsummon one fish-type monster additionally to counter things such like as "Infinite Impermanence", "Effect Veiler" or "Forbidden Chalice". After " Superancient Deepsea King Coelacanth" resoves you need to specialsummon every other Ghoti-tuner monster and "Fishborg Launcher". Then you can make "White Aura Monoceros" and go off to the races.
If you go second and you have "Zep, Rubin of Ghoti" and "Snopios, Shade of Ghoti", you interrupt your opponennt by using the effect of "Snopios, Shade of Ghoti" to banish "Zep, Rubin of Ghoti" and one more fish-type monster to special summon both of them. Now you can decide if you want a Raigeki-effect ("White Aura Whale") or a banish snipe ("Askaan, the Bicorned Ghoti").
When "Paces, Light of Ghoti" and "Shif, Fairy of Ghoti" get banished in your turn, they come back to the field in next Standy Phase. If you have additionally "Snopios, Shade of Ghoti" and "Zep, Rubin of Ghoti" and one "Arionpos, Serpent of Ghoti" on the field, you can make up to two "Ghoti, Deep Beyond" in your opponennts turn which means two times field banish.
Comment if you want me to explain the full combo. Thanks for reading and have fun with this deck.