This deck is based on comboing into a colink 3 Tri-gate Wizard with I:P Masquerena to the side, and will spend almost half your cards to do it turn 1. Main combo consistency is about 95-96%. Somewhat weak to hand traps/negates, but at least runs 4x Maxx "C" hate so you don't auto-lose. Masq helps to replace Kauju'ed monsters for your Tri-gate setup, goes into Avrimax/Underworld Goddess if you get lava golemed and they leave Masq (generally with Apollousa + Tri-gate + Masq boards), or chains to Tri-gate negate to grab another live Tri-gate. One main combo can also fill the board, giving you a 3 material Apollousa that is immune to Kaijus because there is no room to summon them.
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#### Combo #1 - Magician + Shark [Tri-gate 3 + Masq]
Magician, ss Shark, Magician ss Magician, goto Combo Common Point
#### Combo #2 - Carrier(with Wind-Up Rat component) [Tri-gate 3 + Masq]
Carrier ss Rat, Rat ss Wind-Up, Carrier, Carrier ss Magician, goto Combo Common Point
#### Combo #3 - Carrier + lvl 3
Carrier ss lvl 3, Carrier, Carrier ss Magician, goto Combo Common Point
#### Combo Common Point - (Live Magician + 2 Wind-Ups)
non-Magicians to Maintenance, Shark to hand, Magician ss Magician, ss Shark, Magician ss lvl 3 capable (not Rat), Magicians into Daigusto, Carrier, Daigusto eff (1 Magician, 2-3 Rats, 1 Carrier in Deck), Rat ss Magician, Maintenance banish Rat, goto Alternate route if no Magician in deck, Magician ss Magician, goto Branch point
#### Combo Common - Alternate Route [Tri-gate 3 + Masq + any Wind-Up]
-2x Kitten/Snail bounce, 2x cycle Knightmare pop
Magician ss lvl 3 capable, spent into Masq, Rat ss Magician, spent into Muckraker, Carrier, Carrier ss Rat, Magician ss activatable, Knightmare, Rat ss Magician, Tri-gate, activate Wind-Up, Magician ss any, Knightmare
#### Common Branch 1 - [Tri-gate 3 + Masq + Carrier]
-2x cycle Knightmare pop
spent into Masq, spent into Muckraker, Rat ss Magician, optionally go to Early Finish, Magician ss Shark, spent into Knightmare, Shark to 3, Magician ss lvl 3 capable, Carrier, Carrier ss Rat, Knightmare + Magician into Tri-gate, Rat ss any, Knightmare, Muckraker ss Knightmare
#### Common Branch 1 Early Finish - Preserve Carrier for Zeus Backup, optional Snail + Cat bounces - [Tri-gate 3 + Masq]
-1x Kitten/Snail bounce, 2x cycle Knightmare pop
Magician ss activatable, Knightmare, activate Wind-Up, Magician ss any, Knightmare + spent into Tri-gate, Knightmare, Muckraker ss Knightmare
#### Common Branch 2 - [Tri-gate 3 + Apollousa]
-2x cycle Knightmare pop
spent into Apollousa, Rat ss Magician, Magician ss Shark, spent into Tri-gate, Shark to 3, Magician ss lvl 3 capable, Carrier, Carrier ss Rat, Knightmare, Rat ss any, Knightmare
#### Common Branch 3 - 1 extenders (emergency teleport, reborn) - [Tri-gate 3 + Masq + Apollousa + Muckraker - Knightmare]
-2x Kitten/Snail bounce, 1x cycle Knightmare pop
spent into Masq, ss extender, spent into Apollousa, Rat ss Magician, Magician ss lvl 3 Capable, Carrier, Carrier ss activatable, spent into Knightmare, activate Wind-Up, Magician ss any, Knightmare + Wind-Up into Tri-gate, Muckraker, Muckraker ss Knightmare
#### Common Branch 4 - [Tri-gate 3 + Masq + Apollousa + Muckraker - Knightmare + Kitten/Snail]
-1x Kitten/Snail Bounce, 1x Snail/Kitten bounce, 1x Knightmare pop
Maintenance Magician and 1 spent into Apollousa, Rat ss Magician, Magician ss Shark, spent + Magician into Knightmare (point away), Shark to 3, Magician ss any, Carrier, Carrier ss Rat, spent into Masq, Rat ss Magician, Knightmare + Rat into Tri-gate, activae Wind-Up, Magician ss any, Muckraker, Muckraker ss Knightmare
###### Combo Piece - Knightmare/Twister + Danger!?
Discarding Danger!? allows it to ss a lvl 3 Danger!?.
###### Combo Piece - Muckraker From the Underworld
This card essentially gives a free +2 as it allows you to use Knightmares to summon Tri-gate, and then just get them back.
###### Combo Piece - Foolish Burial
Place a Wind-Up in the grave for Rat, or your first Carriers Rat if it was made without Wind-Ups. Dump Edge Imp Sabres so you can special summon it.