I may or may not have broken my left leg, but here is another Prediction Princess Deck which features Myutant this time around. With Myutant Synthesis is a Level 9 that is easily accessible through searching Myutant Fusion with Myutant ST-46 and Summoning a different Attributed Myutant from Deck with any of the small guys, targeting Synthesis with World Legacy Monstrosity gives you access to the Prediction Princess line with Mereologic Aggregator and also gives you options for further interruption such as a Monster, Spell, or Trap negate based on whichever Level 8 Myutant you have on field after your combo as well as a possible Myutant Cry into Synthesis or even Myutant Ultimus.
For the Prediction Princesses, we are playing the usual 3 Prediction Princess Tarotrei, 1 Prediction Princess Tarotreith, 3 Prediction Princess Bibliomuse along with our choice of flips in 2 copies of Deus X-Krawler. Tarotrei can Quick Effect flip a monster face-up or face-down and Summons a Flip Monster from hand or GY during the End Phase. Tarotreith can be Ritualed or Special Summoned via Tarotrei's End Phase effect, but more importantly, it Summons a Flip Monster face-down from Deck when its flipped face-up and it can Quick Effect to flip any number of your monsters face-up or face-down. Bibliomuse adds a Prediction Princess and a Ritual Spell from Deck on flip, it Summons itself back face-down if its Tributed, and it gives your Rituals targeting and destruction protection by your opponent's card effects. And Deus X prevents your opponent from activating monster effects on field after its been flipped with it being able to add a Level 9 with a different Type and Attribute than it when its destroyed. For the big Myutants, we are playing 1 each of Myutant Arsenal, Myutant Beast, and Myutant Mist. For the most part, these are just here to act as a different Attribute of Myutant you can search turn 1 to be able to make Synthesis with Myutant Fusion. However, if you do Summon them, and they remain on field, they are basically a negate for each card type. Beast negates a Spell Card or effect, Arsenal negates a monster effect, and Mist negates a Trap Card or effect. It is an interesting way to put up more interruption on your opponent's turn or in the case of Beast and Mist, a way to protect yourself against certain removal options, that being Spell or Trap-based removal. For the small Myutants, we are playing 3 Myutant ST-46, 2 Myutant M-05, and 3 Myutant Mutant. ST-46 searches a Spell/Trap on Summon, M-05 searches a monster on Summon, and Mutant can Special Summon itself from hand if you control a Myutant. These are all good effects to ensure you have access to Synthesis turn 1 for Monstrosity. However, I can't tell you how much I hate drawing just M-05 and no other Myutant. It is absolutely brutant searching a Myutant monster and sitting there with literally nothing to do (I mean nothing to do in this Deck and not in actual Myutant). Playing 2 gives you the option of getting another Attribute without having to use their Summon from Deck effect and goes well if you draw it and Mutant, but it just sucks to just draw it and nothing else. Each can Tribute themselves and banish a card from hand or face-up field (hand or Deck in the case of Mutant) to Special Summon a Myutant from Deck based on the card you banished. Monster gets you Beast, Spell gets you Mist, and Trap gets you Arsenal. This is how you would usually get the big Myutants on field for negates and for Fusion Material on your opponent's turn with Cry. And finally, the 3 Ash Blossom & Joyous Spring. There is an argument to play Greed Jar which can excavates the top cards of your Deck up to the number of cards your opponent controls and adds 1 to your hand, dumping the rest while also sending monsters from your Extra Deck to grave up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. For one, it adds any card you excavate which is really nice. Second, it can mill a high Level Myutant, giving you material for Ultimus on your opponent's turn if you have Cry set. Third, it can send copies of N'tss, Aggregator, and Garura or even Myutants from Extra for pops, negates, a draw, and giving you more material for an Ultimus, but it sort of conflicts with Tarotreith. You want to immediately do Tarotreith as quickly as possible to flip Deus X, but that also means that you would have to also flip Greed Jar as you would have no other way to do so on your opponent's turn afterwards. So it comes down to valuing Greed Jar or Deus X more, but I will always say that Deus X is just the better card overall in any situation. You have to wait for your opponent to amass something on their board for Greed Jar and waiting is not something you would like to do.
For Spell/Traps: 3 Pot of Prosperity. 1 Myutant Fusion. This Fusion Summons a Myutant Fusion by banishing monsters from your hand and/or field as material, but if your opponent activated a card or effect this turn, you can also use up to 1 monster each from your Deck and GY as material. If you don't draw it, it is a great search off of ST-46, as you need access to Synthesis for a Level 9 to start your Prediction Princessing. You only need 1 copy as it is functionally dead in many situations if you don't have access to at least 2 Attributes of Myutant or if you draw multiple copies of it. 3 Emergency Teleport. It's not once per turn and it gets you any small Myutant from Deck which is absolutely great. It is functionally 3 extra ways to access any of your small Myutants. 3 Underworld Ritual of Prediction which Rituals a Prediction Princess from hand or GY face-up or face-down and you can banish it from GY during the Standby Phase to Summon a non-Ritual Prediction Princess from Deck face-down. 3 World Legacy Monstrosity which can target Myutant Synthesis to get Bibliomuse and Deus X from Deck. Deus X and Synthesis can go into Aggregator who sends Herald for a Ritual search, you rinse and repeat by attaching back and Linking it off, and now you have access to all of your necessary Prediction Princess combo pieces. 1 Called by the Grave. 3 Myutant Cry which Fusion Summons a Myutant Fusion Monster during the Main Phase by shuffling monsters from field, grave or your face-up banished cards into the Deck. This gives you a a pop/partially unaffected body in Myutant Synthesis or a negate and banish in Myutant Ultimus.
For the Extra Deck: 2 Myutant Ultimus which needs 3 Level 8 or higher Myutants and can negate the activation of a card or effect by banishing a Myutant card with the same type (monster, spell, trap) from your hand, grave, or face-up field, and banishes that card. If its destroyed by your opponent's card, you can add up to 3 of your banished Myutants, one each of a monster, spell, and trap. 3 Myutant Synthesis which needs 2 Myutants with different Attributes. On Fusion Summon, it can pop a card on the field and when your opponent activates a card or effect, you can make it unaffected by cards of the same type for the rest of the turn (monster, spell, trap). If it's destroyed by your opponent's card, you can add a banished Myutant to hand. This is the Level 9 you are making turn 1 to have a target for World Legacy Monstrosity. Sure, you have nothing to pop turn 1, but you are essentially putting a Level 9 on field which is important for your Prediction Princess plays while also putting a Level 8 or higher into rotation to make Ultimus on your opponent's turn with Cry. Or if you cannot make Ultimus, you can still make another Synthesis with Cry. 2 Herald of the Arc Light to send off of Aggregator for Ritual searches. 2 Mereologic Aggregator who can send a monster from Extra on Xyz Summon and it can also reattach monsters from GY which allows you to reattach Herald, giving you another Ritual search if you Link it off. 1 Jormungandr, Generaider Boss of Eternity and 1 Laevateinn, Generaider Boss of Shadows as a Rank 9 option. 1 Knightmare Unicorn, 1 S:P Little Night, 1 I:P Masquerena, and 1 Gravity Controller.
Side Deck: 2 Nibiru, the Primal Being, 3 Thunder King, the Lightningstrike Kaiju, 2 Dark Ruler No More, 2 Cosmic Cyclone, 3 Evenly Matched, and 3 Infinite Impermanence.