• This deck plays the "normal" Runick Ghoti Turn 1 combo (Space Fish + 2 Runicks = Multiple Draws + Runicks + 2x Deep Beyond). You can include Final Sigma in this combo, if you find the space for him in the Extra Deck. However, I tried to optimize its Turn 0 plays. Basically, Impuls + Hop Ear will always make a Satellite (pop 2) on Turn 0 and has a high chance to fire Deep Beyond. If you already have any Space Fish (so 2.5 cards) it will guarantee you a Deep Beyond. There are also other (older) Turn 0 Ghoti combos.
• This deck has the potential to make 3(!) Deep Beyond during your opponents turn. 2 from the normal combo, 1 from the Turn 0 engine (Impulse + Hop Ear). If you want even more explosive potential, you could play the third Deep Beyond. However, I haven't even seen a deck that plays through 2 of them, so yeah.
• The dream hand for this deck has 2 Runicks, 1 Fish, 1 Hop Ear, 1 Impulse. Since this has both full turn 1 combo (3 Deep Beyond) and Turn 0 Deep Beyond access.
• Phantazmay helps you draw into Turn 0 combos against Link Decks, so it is a great Side Deck card. Other cards for the Side Deck are basically up to you. However I recomend impactfull handtraps for your enviroment. Also I put some cards in there you could play in the deck (like Havnis or Reasoning).
• Check out the pdf guide I made laying out all the important Turn 0 combos for this deck (including YT-Videos):
https://drive.google.com/file/d/1qq_WYk7RodIdpOy3Qss32-ykmv8-MFDE/view?usp=sharing
• Here is a game I played where I got a very juicy Turn 0 Deep Beyond. Its a great example of the Rescue Ace engine working as intended:
https://www.youtube.com/watch?v=73Kj9X64dns
• The detailed gameplan going first is as follows: Turn1 is setup | Turn2 is fish control (you +, they -) | Turn 3 is combo (no runicks) | Turn 4 is hopeless | Turn 5 is fish fatality. You can check out this game I played. Sure the opponent was on some jank, but it is a perfect example:
https://www.youtube.com/watch?v=s5--gbGL3MQ
• Going second this deck has 3 options. 1. Make Turn 0 plays to interrupt their setup. 2. Use Handtraps. 3. Break their board using runicks. Ideally you get to use a combination of these options. After that you just make your normal setup, which will most likely win you the game since they should be down in resources now. Here is a good example of how to go second with this deck:
https://www.youtube.com/watch?v=X-I2rxHpbO8
• If you have any questions about the deck you can add me on discord: plueschgiraffe. This deck is my love child, I lab it every day. Im glad to help you with it. Fish Supremacy :) Update: Just changed some ratios, after testing the deck even more (Went back to 1 Snopios and more small fish, since the Rescue Ace engine does most of the Turn 0 plays anyways and now its less bricky).