Inspired by Sapphire Surprise
This deck is very combo heavy but creates very good synergy with the archetypes.
It can withstand handtraps to a degree, using Imsety to get to the new Dark Magician of Destruction forcing your opponent to negate your Horus engine before reaching to your other engines, generating a good amount of hand and field advantages.
An usual end board could consist of Dragoon, Sargas, F0, Hapi, Revolt and Branded in Red with Cartesia in hand and sarc on field.
For costs of Red, send the used Dragoon and Sargas to summon Chimera, which clears the board a little for Revolt. If the opponent interacts with you, bring back Dragoon and Tameius with Hapi and next turn go at it again.
For gameplay, you go first go for the Horus plays, if you believe you are in the clear, you can use Imsety into Dark Magician of Destruction, add Timaeus, then special summon Hapi and XYZ into Photon Lord and put Timaeus facedown. Next turn, negate and detach Dark Magician of Destruction for Photon Lord's effect and chain Timaeus to Special Summon Dragoon. The cons are Bystials and a backrow removal before Photon Lord activate, but the pros is maximizing your cards. This combo comes handy in later turns where Horus engine came in late in the duel.
Secondly, you use the Tri-brigade engine. You want to use the Tri-brigade engine for 3 reasons, get to the Crystal Beast Pegasus if you haven't already, Revolt and if possible, Cartesia. If you got the usual Tri-brigade combo, you go into the shuraig to get the Pegasus. If you already had it in hand from a Salvation, the you could access Zephyros. After so, you summon Bearbrumm and continue to your Crystal Beast engine. At some point you want to send Zephyros for cost of a card to the grave and as the last thing in the combo, you can link Zephyros and Bearbrumm into Little Knight, and get your Revolt and if you haven't banished your Mercourier tou can use Little Knight's effect to banish Mercourier to get the Cartesia for Dragoon cost, but first, you could send Cartesia to grave by using Sarc to send a Second Imsety for a future turn play, as at the end of the tourn you would get it back. Cons are that if you get Nibiru and activate Bearbrumm's effect, you are locked into Tri-brigade monsters, but most decks will likely won't have a turn either after getting Nibiru'd. Pros are that after both engines, you haven't still used your normal summon, and opponents by now would have used most of their hand traps.
Lastly, you go for your Crystal Beasts. You want it for 3 reasons, turbo Salvation, F0 and Branded in Red. As you know they are already consistent in itself, and most of the deck runs them for one reason, rank plays. You want to go through your Pegasus into Merrymaker, Sargas into your Springans Kitt. By now it's your 5th summon, but Springans Kitt and Sargas would trigger, which you could get Branded in Spirits, to acitvate by sending the Rainbow Dragon added by Crystal Beast Rainbow Dragon and setting up the Branded in Red and possibly top decking a card with Albion's draw effect.
If not interrupted, use both summoned Springans Kitt to summon Force Strix and get Mercourier or Zephyros depending on what the field is. Then use Merrymaker and Force Strix to summon F0.
The is argument to say that using the Crystal Beast package before the others is a plan but getting it interrupted feels underwhelming.
I'm running Crystal Blessing to get into the Snake Eyes Doom Dragon, a level 8 than can be used as a level 8 for Photon Lord and a good removal effect. One of the plays could be if you had Heart on the field, activate Blessing to place on the backrow 2 Crystal Beast monsters, get a bounce with Heart, summon Doom Dragon, use Doomed Dragon's effect on opponet and use Hapi for a Photon Lord summon.